But I don't know if it would be better (and more realistic) saying that it's not supported, period, than forcing software to make the distinction between a real and a fake support. It's interesting how they are honest about the OpenGL 2.1 driver NOT being HW accelerated though. a Radeon 9600XT), to "run".somewhat on an Intel GMA, which would otherwise be inferior in every conceivable benchmark at the time. Still, it was irritating to see DX10 stuff that would refuse to run at on a proper DX9 video card (e.g. No other GPU manufacturer that I know of ever went this route, and it would be interesting to see how far a game would go with an emulated or just "supported at the driver level" GPU feature. By the way PC gaming is almost a niche when it comes to play especially now that Nintendo launched Wii which also appeals to many non-players. Its just that OP here just missed the boat with his Sandy Bridge.Īh, those glorious eras between 20, where Intel GMA950 was still King :-Dįor some reason, Intel got away with "supporting" advanced renderer features in software (most notably DX10, but that might have to do with some underground deal to get those chips out of the Window -pardon the pun- and getting that coveted "Windows Vista certified" sticker on a few hundred millions of budget laptops and netbooks -but I digress). The only issue that occurs for OpenGL is that sprites for Bill boarding are scaled or rotated which causes a lot if you Handles too many sprites the game is quite exhausting. Semi-recent Intel (As in, 2012 Intel IGP) actually has DX11 and recent OpenGL support. You better be happy it isn't a * shrug* Intel GMA 500 or 600, because you would be further away from home then with all the other Intel IGP models of the past 12 years! ZDoom CL adds in an early Direct3D renderer that was barely documented in ZDoom versions 2.1.7 and 2.2 and adds a OpenGL 1.1 renderer, taken from GZDoom 1.0.17. Graf did say that GZ never used OpenGL 1.2, but Frag found out that the renderer works on this level of hardware. ZDoom LE has a OpenGL 1.2 renderer, taken from GZDoom 1.8.4. ZDoom32 has among other things a OpenGL 2.0 renderer, taken from GZDoom 1.9.1. drfrag added a lot of features to each of them, but given these are for legacy systems, ill list them on GPU support: There used to be even more, but these are the actively maintained ones. Ill list drfrag's Legacy builds here, can't hurt: He made several ZDoom derivatives: ZDoom Classic (CL), ZDoom Legacy Edition (LE), and ZDoom32. ZDoom32, despite its name, does include a OpenGL renderer. Same author as LZDoom, so if LZDoom doesn't work for you, try it. As I mentioned, yes you ZDoom32, which is an unofficial continuation of ZDoom, meaning that some advanced graphics options may or may not in there.
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